It's a serious question!
If you don't know what good code looks like, how do you know what you're doing is good?
What if it's not good?
What constitutes as good?
These are important questions when creating reliable, maintainable, high-quality code.
This applies to any code or programming language, but especially to XAML.
The above quote was from a member of the audience after one of the first times I gave a talk about rethinking XAML. I now use it as an audience prompt in current talks.
I've met very few people who work with XAML who have given serious thought to what good XAML looks like.
Most XAML files look the same.
And they don't look great.
They're not easy to read.
They're not easy to understand.
I don't think the solution is abandoning XAML. (Especially as there's so much existing code that needs to be supported, maintained, improved, and enhanced)
I think the solution is to change the way we write XAML.
More on this to follow...
In the meantime, what do you think "good XAML" looks like?
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