Tuesday, October 29, 2019
Microsoft want to know if Rapid XAML Toolkit functionality is useful
The Rapid XAML Toolkit is a developer tool I've been working on but haven't been very good (yet) at promoting.
It does a few things, including providing the ability to generate XAML for a [view]model and provide additional issue detection with code fixes, the way Roslyn Code Analysis does with C# (& VB.Net).
Anyway, as they do from time to time, Microsoft is currently carrying out a developer survey relating to Data Binding to data in Windows Desktop Applications.
There's a very interesting option for an answer to one of the questions (image below)
That's one of the things that you can already do with the Rapid XAML Toolkit!
And the Rapid XAML Toolkit is hosted in a Microsoft owned repository!
Clearly, RXT needs better promotion within the Visual Studio tooling team. I'll get on that, and you can help too.
If you develop Desktop apps, build with XAML, or otherwise work with databases on Windows, please fill out the survey, and be sure to select the option above.
Friday, October 25, 2019
How testing helps - a real world example
I've been thinking about software testing recently and found the number of real-world examples of how it's been used to be lacking. So, here's an example with real numbers to show the difference that having tests makes.
I have a project (Rapid XAML Toolkit) that does some complicated things. I've often said that I couldn't have built the functionality that's there without having tests for it. To back that up, I want to share some stats and show how having tests has helped over time.
The functionality in question uses Roslyn Code Analysis to look at C# and VB.Net code and generates XAML based on it.
The current functionality only generates XAML based on properties and ignores methods. To meet a new requirement, the tool now needs the ability to be able to generate XAML for some methods too. Testing to the rescue.
Background
The current functionality might seem quite simple, look at the code file, find the properties, and generate some XAML. At that level, it is, but there are some configurable options for what is generated that add complexity, and there are probably more ways to write properties in code than you may at first consider.
It's not the most complicated thing in the world, but it's definitely more complicated than something I can keep entirely in my head and not a group of scenarios I'd want to manage or have to repeatedly test by myself.
I've known business logic much more complicated.
Before making this new change, there were 744 tests on the code.
I created these tests when writing the original functionality. The value of these tests is that they document what the correct behavior of the code should be. These were mostly created before the feature was fully implemented, and it provided a way of knowing when the code correctly did everything it should when all the tests passed.
How these tests helped in the past
These tests contain many examples of input for different scenarios and the output they are supposed to produce when everything works correctly.
If I didn't have executable [unit] tests, I could have created documents that explained how to test everything manually, but the documentation requirement would have come with its own management overhead. Running the tests would have been time-consuming and error-prone because, well, I'm human.
In addition to the tests mentioned above, I also have a separate test process that crawls all the code files on my machine and ensures they can be processed without any unexpected scenarios being encountered that could cause the code to fail.
This has found a couple of instances where code was structured in a way I'd never encountered before. These examples became test cases, and then I changed the code to fix them. This was done in the knowledge that I could tell if my changes made to cover the new scenario changed any existing functionality because the current tests would start failing.
There have been a couple of times where other people have found scenarios I'd not considered and were not covered by the code. You might know these as bugs. How did I fix them quickly? Well, by adding new tests to document the correct behavior for the new input scenario, then changing the code to make the latest (and all existing) tests pass.
Adding new functionality
Getting back to the new functionality I need to add.
The requirements are:
The first thing I encountered was that there were four existing tests related to the new functionality. These dictated what should previously be done when a method that will now be treated differently is encountered. As this functionality is changing, these tests no longer served any use and so were deleted. I'm always very cautious about deleting tests, but as these would be replaced with new tests that defined the new desired functionality, so that's ok.
I was able to define all the requirements for the C# version of the new functionality by creating tests for each of the new requirements.
This meant 14 more tests were added.
I then changed the code to add the required functionality.
Once all the new tests were added and passing (which took a few days worth of work), I knew all the new functionality worked correctly.
Adding the VB version was even easier.
I took a copy of the new C# tests and converted them to VB.
With a complete set of VB tests and a reference implementation in C#, implementing the VB functionality, verifying it was correct, and all other functionality still worked in the same way (i.e. I hadn't accidentally broken anything) took less time than writing this blog post!
I now have 767 tests that document all the current, correct behavior.
Not only have these saved me development time while adding features by avoiding the need for me to repeatedly manually verify that everything created previously hasn't been accidentally changed.
But they also have value for the future.
The Future
The next time I need to add a feature, fix a bug, or ensure an edge-case I hadn't accounted for before is handled correctly, I can make sure that I don't break (or change) any existing functionality in just a few seconds.
If I didn't have tests, any future changes would require that I manually verify that all existing functionality still all worked the same way. The reality of performing such tests myself is that the following would happen.
I have a project (Rapid XAML Toolkit) that does some complicated things. I've often said that I couldn't have built the functionality that's there without having tests for it. To back that up, I want to share some stats and show how having tests has helped over time.
The functionality in question uses Roslyn Code Analysis to look at C# and VB.Net code and generates XAML based on it.
The current functionality only generates XAML based on properties and ignores methods. To meet a new requirement, the tool now needs the ability to be able to generate XAML for some methods too. Testing to the rescue.
Background
The current functionality might seem quite simple, look at the code file, find the properties, and generate some XAML. At that level, it is, but there are some configurable options for what is generated that add complexity, and there are probably more ways to write properties in code than you may at first consider.
It's not the most complicated thing in the world, but it's definitely more complicated than something I can keep entirely in my head and not a group of scenarios I'd want to manage or have to repeatedly test by myself.
I've known business logic much more complicated.
Before making this new change, there were 744 tests on the code.
I created these tests when writing the original functionality. The value of these tests is that they document what the correct behavior of the code should be. These were mostly created before the feature was fully implemented, and it provided a way of knowing when the code correctly did everything it should when all the tests passed.
How these tests helped in the past
These tests contain many examples of input for different scenarios and the output they are supposed to produce when everything works correctly.
If I didn't have executable [unit] tests, I could have created documents that explained how to test everything manually, but the documentation requirement would have come with its own management overhead. Running the tests would have been time-consuming and error-prone because, well, I'm human.
In addition to the tests mentioned above, I also have a separate test process that crawls all the code files on my machine and ensures they can be processed without any unexpected scenarios being encountered that could cause the code to fail.
This has found a couple of instances where code was structured in a way I'd never encountered before. These examples became test cases, and then I changed the code to fix them. This was done in the knowledge that I could tell if my changes made to cover the new scenario changed any existing functionality because the current tests would start failing.
There have been a couple of times where other people have found scenarios I'd not considered and were not covered by the code. You might know these as bugs. How did I fix them quickly? Well, by adding new tests to document the correct behavior for the new input scenario, then changing the code to make the latest (and all existing) tests pass.
Adding new functionality
Getting back to the new functionality I need to add.
The requirements are:
- Add the ability to generate XAML for some methods in C# code.
- Add the ability to generate XAML for some methods in VB.Net code.
- Don't break any of the existing functionality.
The first thing I encountered was that there were four existing tests related to the new functionality. These dictated what should previously be done when a method that will now be treated differently is encountered. As this functionality is changing, these tests no longer served any use and so were deleted. I'm always very cautious about deleting tests, but as these would be replaced with new tests that defined the new desired functionality, so that's ok.
I was able to define all the requirements for the C# version of the new functionality by creating tests for each of the new requirements.
This meant 14 more tests were added.
I then changed the code to add the required functionality.
Once all the new tests were added and passing (which took a few days worth of work), I knew all the new functionality worked correctly.
Adding the VB version was even easier.
I took a copy of the new C# tests and converted them to VB.
With a complete set of VB tests and a reference implementation in C#, implementing the VB functionality, verifying it was correct, and all other functionality still worked in the same way (i.e. I hadn't accidentally broken anything) took less time than writing this blog post!
I now have 767 tests that document all the current, correct behavior.
Not only have these saved me development time while adding features by avoiding the need for me to repeatedly manually verify that everything created previously hasn't been accidentally changed.
But they also have value for the future.
The Future
The next time I need to add a feature, fix a bug, or ensure an edge-case I hadn't accounted for before is handled correctly, I can make sure that I don't break (or change) any existing functionality in just a few seconds.
If I didn't have tests, any future changes would require that I manually verify that all existing functionality still all worked the same way. The reality of performing such tests myself is that the following would happen.
- It would take ages. (I estimate a couple of days--at least.)
- I'm not confident I wouldn't make mistakes and so not test everything accurately.
- I'd get bored. Which would diminish my enthusiasm for the project, future changes, and responding to support issues.
- I'd be tempted to skip some tests. This could lead to changes in functionality, accidentally getting into the software.
It's not that I'm too lazy to test manually; I just value my time and the quality of the software too much to not create automated tests.
Tuesday, October 22, 2019
Deserializing generic interfaces with System.Text.Json
.Net Core 3.0 introduces new JSON (de)serialization classes in the System.Text.Json Namespace.
These are high-performance classes for working with JSON. If you really don't want to use JSON.Net or need to get the most from your serialization performance you may want to consider them.
As they're new, documentation isn't a thorough as other JSON solutions and some things work a bit differently.
One thing that's particularly non-obvious is how to deserialize to a generic interface of interfaces.
e.g. an `IList<ISomething>`.
This is a problem I was recently challenged with.
It's easy to use a converter to deserialize a single interface to a concrete type with an attribute on the property.
[JsonConverter(typeof(InterfaceConverter<FormattedDate, IFormattedDate>))]
public IFormattedDate Opened { get; set; }
...
class FormattedDate : IFormattedDate
{
public string DateValue { get; set; }
}
interface IFormattedDate
{
string DateValue { get; set; }
}
public class InterfaceConverter<M, I> : JsonConverter<I> where M : class, I
{
public override I Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
return JsonSerializer.Deserialize<M>(ref reader, options);
}
public override void Write(Utf8JsonWriter writer, I value, JsonSerializerOptions options) { }
}
However, this doesn't work with generic interfaces.
For this, we need to use a converter factory. Actually, we need two, but first, what is a converter factory?
A converter factory takes a type (class, property, etc.) and can return a converter to use to serialize (write) or deserialize (read) instances of that type.
Rather than use attributes to tell when to use the converter, the factories are passed to the serialization methods.
var serializerOptions = new JsonSerializerOptions
{
Converters = {
new InterfaceConverterFactory(typeof(FormattedDate), typeof(IFormattedDate)),
new IListInterfaceConverterFactory(typeof(IFormattedDate)),
}
};
var goodObj = JsonSerializer.Deserialize<GoodObject>(json, serializerOptions);
Above, you can see two converter factories and this is what we need for our particular problem.
During the [de]serialization of a type, the serializer will ask the factory if there is a converter for the type.
class GoodObject
{
[JsonConverter(typeof(Converters.InterfaceConverter<FormattedDate, IFormattedDate>))]
public IFormattedDate Opened { get; set; }
public IList<IFormattedDate> ImportantEvents { get; set; }
}
The handling of types during [de]serialization happens at the broadest level first, so to deserialize the `ImportantEvents` in the above class the serializer will look for a converter for `GoodObject`, `IList`, and `IFormattedDate` in that order, assuming that the type has not already been handled by an earlier converter. This knowledge is enough to solve the problem.
Adding a converter to deserialize an `IList<I>` into a `List<I>` is the first step.
public class ListConverter<M> : JsonConverter<IList<M>>
{
public override IList<M> Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
return JsonSerializer.Deserialize<List<M>>(ref reader, options);
}
public override void Write(Utf8JsonWriter writer, IList<M> value, JsonSerializerOptions options)
{
throw new NotImplementedException();
}
}
Then we need an appropriate factory to create this converter.
public class IListInterfaceConverterFactory : JsonConverterFactory
{
public IListInterfaceConverterFactory(Type interfaceType)
{
this.InterfaceType = interfaceType;
}
public Type InterfaceType { get; }
public override bool CanConvert(Type typeToConvert)
{
if (typeToConvert.Equals(typeof(IList<>).MakeGenericType(this.InterfaceType))
&& typeToConvert.GenericTypeArguments[0].Equals(this.InterfaceType))
{
return true;
}
return false;
}
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options)
{
return (JsonConverter)Activator.CreateInstance(
typeof(ListConverter<>).MakeGenericType(this.InterfaceType));
}
}
Because this will return a concrete list of interfaces and the serializer doesn't know how to handle those interfaces, it will ask the registered factories if they can provide a converter. We can use the converter we originally used in an attribute, we just need to add a factory to create it.
public class InterfaceConverterFactory : JsonConverterFactory
{
public InterfaceConverterFactory(Type concrete, Type interfaceType)
{
this.ConcreteType = concrete;
this.InterfaceType = interfaceType;
}
public Type ConcreteType { get; }
public Type InterfaceType { get; }
public override bool CanConvert(Type typeToConvert)
{
return typeToConvert == this.InterfaceType;
}
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options)
{
var converterType = typeof(InterfaceConverter<,>).MakeGenericType(this.ConcreteType, this.InterfaceType);
return (JsonConverter)Activator.CreateInstance(converterType);
}
}
Now we can deserialize a provided string.
var json = "{\"Opened\":{\"DateValue\":\"2019-10-21T13:35\"}, \"ImportantEvents\":[{\"DateValue\":\"2019-10-21T13:36\"},{\"DateValue\":\"2019-10-21T13:37\"}]}";
var serializerOptions = new JsonSerializerOptions
{
Converters = {
new InterfaceConverterFactory(typeof(FormattedDate), typeof(IFormattedDate)),
new IListInterfaceConverterFactory(typeof(IFormattedDate)),
}
};
var goodObj = JsonSerializer.Deserialize<GoodObject>(json, serializerOptions);
Yay!
These are high-performance classes for working with JSON. If you really don't want to use JSON.Net or need to get the most from your serialization performance you may want to consider them.
As they're new, documentation isn't a thorough as other JSON solutions and some things work a bit differently.
One thing that's particularly non-obvious is how to deserialize to a generic interface of interfaces.
e.g. an `IList<ISomething>`.
This is a problem I was recently challenged with.
It's easy to use a converter to deserialize a single interface to a concrete type with an attribute on the property.
[JsonConverter(typeof(InterfaceConverter<FormattedDate, IFormattedDate>))]
public IFormattedDate Opened { get; set; }
...
class FormattedDate : IFormattedDate
{
public string DateValue { get; set; }
}
interface IFormattedDate
{
string DateValue { get; set; }
}
public class InterfaceConverter<M, I> : JsonConverter<I> where M : class, I
{
public override I Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
return JsonSerializer.Deserialize<M>(ref reader, options);
}
public override void Write(Utf8JsonWriter writer, I value, JsonSerializerOptions options) { }
}
However, this doesn't work with generic interfaces.
For this, we need to use a converter factory. Actually, we need two, but first, what is a converter factory?
A converter factory takes a type (class, property, etc.) and can return a converter to use to serialize (write) or deserialize (read) instances of that type.
Rather than use attributes to tell when to use the converter, the factories are passed to the serialization methods.
var serializerOptions = new JsonSerializerOptions
{
Converters = {
new InterfaceConverterFactory(typeof(FormattedDate), typeof(IFormattedDate)),
new IListInterfaceConverterFactory(typeof(IFormattedDate)),
}
};
var goodObj = JsonSerializer.Deserialize<GoodObject>(json, serializerOptions);
Above, you can see two converter factories and this is what we need for our particular problem.
During the [de]serialization of a type, the serializer will ask the factory if there is a converter for the type.
class GoodObject
{
[JsonConverter(typeof(Converters.InterfaceConverter<FormattedDate, IFormattedDate>))]
public IFormattedDate Opened { get; set; }
public IList<IFormattedDate> ImportantEvents { get; set; }
}
The handling of types during [de]serialization happens at the broadest level first, so to deserialize the `ImportantEvents` in the above class the serializer will look for a converter for `GoodObject`, `IList`, and `IFormattedDate` in that order, assuming that the type has not already been handled by an earlier converter. This knowledge is enough to solve the problem.
Adding a converter to deserialize an `IList<I>` into a `List<I>` is the first step.
public class ListConverter<M> : JsonConverter<IList<M>>
{
public override IList<M> Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
return JsonSerializer.Deserialize<List<M>>(ref reader, options);
}
public override void Write(Utf8JsonWriter writer, IList<M> value, JsonSerializerOptions options)
{
throw new NotImplementedException();
}
}
Then we need an appropriate factory to create this converter.
public class IListInterfaceConverterFactory : JsonConverterFactory
{
public IListInterfaceConverterFactory(Type interfaceType)
{
this.InterfaceType = interfaceType;
}
public Type InterfaceType { get; }
public override bool CanConvert(Type typeToConvert)
{
if (typeToConvert.Equals(typeof(IList<>).MakeGenericType(this.InterfaceType))
&& typeToConvert.GenericTypeArguments[0].Equals(this.InterfaceType))
{
return true;
}
return false;
}
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options)
{
return (JsonConverter)Activator.CreateInstance(
typeof(ListConverter<>).MakeGenericType(this.InterfaceType));
}
}
Because this will return a concrete list of interfaces and the serializer doesn't know how to handle those interfaces, it will ask the registered factories if they can provide a converter. We can use the converter we originally used in an attribute, we just need to add a factory to create it.
public class InterfaceConverterFactory : JsonConverterFactory
{
public InterfaceConverterFactory(Type concrete, Type interfaceType)
{
this.ConcreteType = concrete;
this.InterfaceType = interfaceType;
}
public Type ConcreteType { get; }
public Type InterfaceType { get; }
public override bool CanConvert(Type typeToConvert)
{
return typeToConvert == this.InterfaceType;
}
public override JsonConverter CreateConverter(Type typeToConvert, JsonSerializerOptions options)
{
var converterType = typeof(InterfaceConverter<,>).MakeGenericType(this.ConcreteType, this.InterfaceType);
return (JsonConverter)Activator.CreateInstance(converterType);
}
}
Now we can deserialize a provided string.
var json = "{\"Opened\":{\"DateValue\":\"2019-10-21T13:35\"}, \"ImportantEvents\":[{\"DateValue\":\"2019-10-21T13:36\"},{\"DateValue\":\"2019-10-21T13:37\"}]}";
var serializerOptions = new JsonSerializerOptions
{
Converters = {
new InterfaceConverterFactory(typeof(FormattedDate), typeof(IFormattedDate)),
new IListInterfaceConverterFactory(typeof(IFormattedDate)),
}
};
var goodObj = JsonSerializer.Deserialize<GoodObject>(json, serializerOptions);
Yay!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXc9JPluzFYoSNZMGy2yDHObjtKnI7LUpbR07EmW7kBkc52hrduxW9OJ5Sh_pvCKIEZufO7Zv6i0rgSwkVvN997pufUgkT6T06n6Q-LK1hYsvYJazVd6ErzJUTsYHFZY0oZ5KpGQ/s280/goodobj-debug.png)