All this month, I'm taking some time each day to explore (and document) things that are related to UWP development that I haven't fully investigated or used before. While doing it over lunch each day I'm calling it #UWPLunch.
Ok, so this isn't strictly tied to what's new in UWP but it's been a while since I did some animations and copying the launch animation of the Twitter app (on iOS)
The idea is simple.
An image is shown. It decreases in size briefly before growing to fill the whole screen and eventually being replaced by content.
Like this:
The face image is four paths in a canvas (not shown) and the storyboard acting on it looks like this:
<Storyboard x:Name="Storyboard" Completed="StoryboardCompleted">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="canvas">
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.8"/>
<EasingDoubleKeyFrame KeyTime="0:0:1.2" Value="20">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" Storyboard.TargetName="canvas">
<EasingDoubleKeyFrame KeyTime="0:0:0.4" Value="0.8"/>
<EasingDoubleKeyFrame KeyTime="0:0:1.2" Value="20">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
Quite simple really.
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