I presented on the topic of "What you 'really' need to know about developing for Windows Mobile."
It was my attempt at a 30 minute crash course introduction to developing for Windows Mobile and some key things you should know when you do.
In part it was a response to the idea that if you can develop for the desktop, you can develop for Windows Mobile.
I talked about:
- Developing for Windows Mobile is not like developing for the desktop:
- Aim for maximum responsiveness on a mobile device. - Users have higher expectations.
- Design for occassional connectedness. -You could lose connection at any point.
- Do as little as possible. - You have limited resources and everything eats battery life, which is precious!
- Developing for one device is not, necessarily, the same as developing for another:
- Different size screens
- More and different methods of input - Make things big enough to touch with a finger.
Slides:
What you "really" need to know about developing for Windows Mobile
View SlideShare presentation or Upload your own.
I used a few, very simple demos. The code was so trivial I'm not posting it here, but if you're interested, drop me a line and I'll hook you up.
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